This article first appeared on The Conversation.
The answer is: mind games.
According to the 2016 National Mental Health Survey (NMS), more than 1 in 5 adults (19%) reported having a mind game at some point in their lives, with a similar proportion having had a mindgame while watching a TV show or video game.
This suggests that the term ‘mind game’ is broadly understood in the population, with people generally not identifying as having a mental illness, according to the survey.
However, while the NMS survey provides data for an estimated 1.8 million people, the survey’s methodology excludes people with psychiatric conditions, who could be less likely to report being diagnosed with a mental health condition.
So, the question of whether or not people with mental illness are playing mind games is hard to assess.
As the 2017 Mind Games Report states, “the data suggests that a small proportion of the population is having mind games at any given time, but it is difficult to make accurate predictions for what might be happening with these games.”
While there are many factors that could contribute to the prevalence of mind games in society, the prevalence may be higher in India than elsewhere in the world, as a number of surveys have reported that Indians are more likely to engage in mind games than people in other parts of the world.
The prevalence of games in IndiaThe NMS study also reports that there are significant differences in the prevalence between India and the United States.
India is a small country, with around 11 million people living in the country.
However, in terms of population, India is less than 3% of the global population.
This is largely due to a lack of access to mental health services and support services in India.
There are two main reasons why India has a low prevalence of mental illness: the number of adults living with a serious mental illness and the high proportion of people who are not currently in a formal mental health facility.
According the 2015 National Mental health Survey, over a third of adults (32%) reported engaging in mind-based activities at least once in their life, with the remaining 23% having engaged in mind gaming.
India has a high rate of depression and anxiety, which is a major contributor to the high prevalence of depression in the community.
This could also contribute to people engaging in mental illness.
In a 2016 study, researchers from the Indian Institute of Science and Technology (IIT-Bombay) and the Indian National Institutes of Health (INHS) reported that more than two-thirds of Indian adults reported having depression at least three months in a row, and one-third reported having anxiety.
This study also revealed that mental health problems were associated with the number and severity of depressive episodes in a given year.
For example, depression was more common among women than men, with women experiencing higher rates of depression, anxiety and anxiety-like symptoms, and higher rates in the age range of 20-64.
The researchers suggested that, “mental illness is not a one-size-fits-all issue, and it is important that more research is conducted on the impact of mental health conditions on the lives of individuals.”
India also has a lot of social exclusion, which may contribute to increased rates of mental illnesses.
India is home to more than a quarter of the entire global population and over 30 million people in the overall population.
According an earlier study by researchers from INHS, about 60% of Indian people are currently living with mental health issues.
The researchers noted that these people are less likely than other people to seek help from a mental healthcare provider, and they are less willing to take medication and are more reliant on social support services, such as mental health support groups and health clinics.
These services are often not available in India, with many Indian households being very poor, with one in four Indians living on less than $1.25 per day per person.
As an example of the low availability of mental healthcare services, a study conducted in 2016 by the Indian Health Service (IHS) found that of the 15,000 health care professionals that responded to a survey, only 3% had access to medication or specialist services in their offices.
This means that in order to provide appropriate care to people living with psychiatric illness, there is a significant need for better mental health infrastructure in India and a focus on building mental health clinics and mental health facilities across the country to ensure access to the best possible mental health care services for all Indians.
While there is no official data available for the prevalence and prevalence of gaming in India as a whole, a 2015 survey conducted by the National Institute of Mental Health and Mental Retardation (NIMHAR) in collaboration with a number, including Indian Medical Association, Indian Council of Medical Research (ICMR), National Institute for Mental Health (NINMH) and Indian Mental Health Council (IMHC) found an estimated 3.4 million Indians are engaging in games.This is